Behavioral patterns are those which are concerned                                    with interactions between the objects. The interactions                                    between the objects should be such that they                                    are talking to each other and still are loosely                                    coupled. The loose coupling is the key to n-tier                                    architectures. In this, the implementation and                                    the client should be loosely coupled in order                                    to avoid hard-coding and dependencies.
The                                    behavioral patterns are:
                                    Patterns.
1. Chain Of Responsibility Pattern
2. Command Pattern
3. Interpreter Pattern
4. Iterator Pattern
5. Mediator Pattern
6. Momento Pattern
7. Observer                                    Pattern
8. State Pattern
9. Strategy                                    Pattern
10. Template                                    Pattern
11. Visitor                                    Pattern                                    
I will describe each one of these in details
                                                                                                          
Friday, April 30, 2010
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